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Text File | 1996-12-06 | 23.7 KB | 1,724 lines
/* * llib-lgl.c - lint library source for the GL */ #include <gl/gl.h> /*LINTLIBRARY*/ long gversion(char v[12]) { return (long)0; } void pagecolor(Colorindex c) {} void textcolor(Colorindex c) {} void textport(Screencoord left, Screencoord right, Screencoord bottom, Screencoord top) {} void arc(Coord x, Coord y, Coord radius, Angle startang, Angle endang) {} void arcf(Coord x, Coord y, Coord radius, Angle startang, Angle endang) {} void arcfi(Icoord x, Icoord y, Icoord radius, Angle startang, Angle endang) {} void arci(Icoord x, Icoord y, Icoord radius, Angle startang, Angle endang) {} void attachcursor(Device vx, Device vy) {} void backbuffer(Boolean b) {} void bbox2(Screencoord xmin, Screencoord ymin, Coord x1, Coord y1, Coord x2, Coord y2) {} void bbox2i(Screencoord xmin, Screencoord ymin, Icoord x1, Icoord y1, Icoord x2, Icoord y2) {} void blink(short rate, Colorindex c, short red, short green, short blue) {} void callobj(Object obj) {} void charstr(String str) {} void circ(Coord x, Coord y, Coord radius) {} void circf(Coord x, Coord y, Coord radius) {} void circfi(Icoord x, Icoord y, Icoord radius) {} void circi(Icoord x, Icoord y, Icoord radius) {} void clear(void) {} void clearhitcode(void) {} void closeobj(void) {} void cmov(Coord x, Coord y, Coord z) {} void cmov2(Coord x, Coord y) {} void cmov2i(Icoord x, Icoord y) {} void cmovi(Icoord x, Icoord y, Icoord z) {} void color(Colorindex c) {} void cursoff(void) {} void curson(void) {} void curveit(short iterationcount) {} void defcursor(short n, const unsigned short curs[128]) {} void deflinestyle(short n, Linestyle ls) {} void defrasterfont(short n, short ht, short nc, const Fontchar chars[], short nr, const unsigned short raster[]) {} void delobj(Object obj) {} void doublebuffer(void) {} void draw(Coord x, Coord y, Coord z) {} void draw2(Coord x, Coord y) {} void draw2i(Icoord x, Icoord y) {} void drawi(Icoord x, Icoord y, Icoord z) {} void editobj(Object obj) {} long endpick(short buffer[]) { return (long)0; } long endselect(short buffer[]) { return (long)0; } void finish(void) {} void font(short fntnum) {} void frontbuffer(Boolean b) {} void gconfig(void) {} Object genobj(void) { return (Object)0; } Tag gentag(void) { return (Tag)0; } long getbuffer(void) { return (long)0; } Boolean getbutton(Device num) { return (Boolean)0; } Boolean getcmmode(void) { return (Boolean)0; } long getcolor(void) { return (long)0; } void getcursor(short *index, Colorindex *c, Colorindex *wtm, Boolean *b) {} void getdepth(Screencoord *znear, Screencoord *zfar) {} long getdisplaymode(void) { return (long)0; } long getfont(void) { return (long)0; } long getheight(void) { return (long)0; } long gethitcode(void) { return (long)0; } Boolean getlsbackup(void) { return (Boolean)0; } long getlstyle(void) { return (long)0; } long getlwidth(void) { return (long)0; } long getmap(void) { return (long)0; } void getmatrix(Matrix m) {} long getplanes(void) { return (long)0; } Boolean getresetls(void) { return (Boolean)0; } void getscrmask(Screencoord *left, Screencoord *right, Screencoord *bottom, Screencoord *top) {} long getvaluator(Device val) { return (long)0; } void getviewport(Screencoord *left, Screencoord *right, Screencoord *bottom, Screencoord *top) {} long getwritemask(void) { return (long)0; } void gflush(void) {} void ginit(void) {} void greset(void) {} void gRGBcolor(short *red, short *green, short *blue) {} void gRGBcursor(short *index, short *red, short *green, short *blue, short *redm, short *greenm, short *bluem, Boolean *b) {} void gRGBmask(short *redm, short *greenm, short *bluem) {} Boolean isobj(Object obj) { return (Boolean)0; } Boolean istag(Tag t) { return (Boolean)0; } void linewidth(short n) {} void loadmatrix(const Matrix m) {} void lookat(Coord vx, Coord vy, Coord vz, Coord px, Coord py, Coord pz, Angle twist) {} void lsbackup(Boolean b) {} void makeobj(Object obj) {} void maketag(Tag t) {} void mapcolor(Colorindex c, short red, short green, short blue) {} void mapw(Object vobj, Screencoord sx, Screencoord sy, Coord *wx1, Coord *wy1, Coord *wz1, Coord *wx2, Coord *wy2, Coord *wz2) {} void mapw2(Object vobj, Screencoord sx, Screencoord sy, Coord *wx, Coord *wy) {} void move(Coord x, Coord y, Coord z) {} void move2(Coord x, Coord y) {} void move2i(Icoord x, Icoord y) {} void movei(Icoord x, Icoord y, Icoord z) {} void multimap(void) {} void multmatrix(const Matrix m) {} void noise(Device v, short delta) {} void onemap(void) {} void ortho(Coord left, Coord right, Coord bottom, Coord top, Coord znear, Coord zfar) {} void ortho2(Coord left, Coord right, Coord bottom, Coord top) {} void perspective(Angle fovy, float aspect, Coord znear, Coord zfar) {} void pick(short buffer[], long numnames) {} void picksize(short deltax, short deltay) {} void pnt(Coord x, Coord y, Coord z) {} void pnt2(Coord x, Coord y) {} void pnt2i(Icoord x, Icoord y) {} void pnti(Icoord x, Icoord y, Icoord z) {} void polarview(Coord dist, Angle azim, Angle inc, Angle twist) {} void polf(long n, const Coord parray[][3]) {} void polf2(long n, const Coord parray[][2]) {} void polf2i(long n, const Icoord parray[][2]) {} void polfi(long n, const Icoord parray[][3]) {} void poly(long n, const Coord parray[][3]) {} void poly2(long n, const Coord parray[][2]) {} void poly2i(long n, const Icoord parray[][2]) {} void polyi(long n, const Icoord parray[][3]) {} void popattributes(void) {} void popmatrix(void) {} void popviewport(void) {} void pushattributes(void) {} void pushmatrix(void) {} void pushviewport(void) {} void qenter(Device qtype, short val) {} long qread(short *data) { return (long)0; } void qreset(void) {} long qtest(void) { return (long)0; } long readpixels(short n, Colorindex colors[]) { return (long)0; } long readRGB(short n, RGBvalue red[], RGBvalue green[], RGBvalue blue[]) { return (long)0; } void rect(Coord x1, Coord y1, Coord x2, Coord y2) {} void rectf(Coord x1, Coord y1, Coord x2, Coord y2) {} void rectfi(Icoord x1, Icoord y1, Icoord x2, Icoord y2) {} void recti(Icoord x1, Icoord y1, Icoord x2, Icoord y2) {} void resetls(Boolean b) {} void RGBcolor(short red, short green, short blue) {} void RGBcursor(short index, short red, short green, short blue, short redm, short greenm, short bluem) {} void RGBmode(void) {} void RGBwritemask(short red, short green, short blue) {} void rotate(Angle a, char axis) {} void scale(float x, float y, float z) {} void scrmask(Screencoord left, Screencoord right, Screencoord bottom, Screencoord top) {} void gselect(short buffer[], long numnames) {} void setcursor(short index, Colorindex c, Colorindex wtm) {} void setdepth(Screencoord znear, Screencoord zfar) {} void setlinestyle(short index) {} void setmap(short mapnum) {} void setvaluator(Device v, short init, short vmin, short vmax) {} void singlebuffer(void) {} long strwidth(String str) { return (long)0; } void swapbuffers(void) {} void swapinterval(short i) {} void gsync(void) {} void tie(Device b, Device v1, Device v2) {} void translate(Coord x, Coord y, Coord z) {} void viewport(Screencoord left, Screencoord right, Screencoord bottom, Screencoord top) {} void window(Coord left, Coord right, Coord bottom, Coord top, Coord znear, Coord zfar) {} void writemask(Colorindex wtm) {} void writepixels(short n, const Colorindex colors[]) {} void writeRGB(short n, const RGBvalue red[], const RGBvalue green[], const RGBvalue blue[]) {} void tpon(void) {} void tpoff(void) {} void gexit(void) {} void clkon(void) {} void clkoff(void) {} void lampon(Byte lamps) {} void lampoff(Byte lamps) {} void setbell(Byte mode) {} void ringbell(void) {} void arcfs(Scoord x, Scoord y, Scoord radius, Angle startang, Angle endang) {} void arcs(Scoord x, Scoord y, Scoord radius, Angle startang, Angle endang) {} void bbox2s(Screencoord xmin, Screencoord ymin, Scoord x1, Scoord y1, Scoord x2, Scoord y2) {} void blankscreen(Boolean bool) {} long blkqread(short data[], short n) { return (long)0; } void getmcolor(Colorindex c, short *r, short *g, short *b) {} void chunksize(long chunk) {} void circfs(Scoord x, Scoord y, Scoord radius) {} void circs(Scoord x, Scoord y, Scoord radius) {} void cmov2s(Scoord x, Scoord y) {} void cmovs(Scoord x, Scoord y, Scoord z) {} void compactify(Object obj) {} void qdevice(Device v) {} void unqdevice(Device v) {} void curvebasis(short basisid) {} void curveprecision(short nsegments) {} void crv(const Coord geom[4][3]) {} void gbegin(void) {} void textinit(void) {} void crvn(long n, const Coord geom[][3]) {} void defbasis(short id, const Matrix mat) {} void deltag(Tag t) {} void depthcue(Boolean mode) {} void draw2s(Scoord x, Scoord y) {} void draws(Scoord x, Scoord y, Scoord z) {} long endfeedback(void *buffer) { return (long)0; } void feedback(void *buffer, long size) {} void getcpos(short *ix, short *iy) {} Boolean getdcm(void) { return (Boolean)0; } void getgpos(Coord *fx, Coord *fy, Coord *fz, Coord *fw) {} long getlsrepeat(void) { return (long)0; } long getmonitor(void) { return (long)0; } Object getopenobj(void) { return (Object)0; } Boolean getzbuffer(void) { return (Boolean)0; } void initnames(void) {} void loadname(short name) {} void lsrepeat(long factor) {} void move2s(Scoord x, Scoord y) {} void moves(Scoord x, Scoord y, Scoord z) {} void newtag(Tag newtg, Tag oldtg, Offset offst) {} void passthrough(short token) {} void patchbasis(long uid, long vid) {} void patchprecision(long usegments, long vsegments) {} void patch(const Matrix geomx, const Matrix geomy, const Matrix geomz) {} void pclos(void) {} void pdr(Coord x, Coord y, Coord z) {} void pdr2(Coord x, Coord y) {} void pdri(Icoord x, Icoord y, Icoord z) {} void pdr2i(Icoord x, Icoord y) {} void pdrs(Scoord x, Scoord y, Scoord z) {} void pdr2s(Scoord x, Scoord y) {} void polf2s(long n, const Scoord parray[][2]) {} void polfs(long n, const Scoord parray[][3]) {} void poly2s(long n, const Scoord parray[][2]) {} void polys(long n, const Scoord parray[][3]) {} void pmv(Coord x, Coord y, Coord z) {} void pmv2(Coord x, Coord y) {} void pmvi(Icoord x, Icoord y, Icoord z) {} void pmv2i(Icoord x, Icoord y) {} void pmvs(Scoord x, Scoord y, Scoord z) {} void pmv2s(Scoord x, Scoord y) {} void pnt2s(Scoord x, Scoord y) {} void pnts(Scoord x, Scoord y, Scoord z) {} void popname(void) {} void pushname(short name) {} void rdr(Coord dx, Coord dy, Coord dz) {} void rdr2(Coord dx, Coord dy) {} void rdri(Icoord dx, Icoord dy, Icoord dz) {} void rdr2i(Icoord dx, Icoord dy) {} void rdrs(Scoord dx, Scoord dy, Scoord dz) {} void rdr2s(Scoord dx, Scoord dy) {} void rectcopy(Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2, Screencoord newx, Screencoord newy) {} void rmv(Coord dx, Coord dy, Coord dz) {} void rmv2(Coord dx, Coord dy) {} void rmvi(Icoord dx, Icoord dy, Icoord dz) {} void rmv2i(Icoord dx, Icoord dy) {} void rmvs(Scoord dx, Scoord dy, Scoord dz) {} void rmv2s(Scoord dx, Scoord dy) {} void rpdr(Coord dx, Coord dy, Coord dz) {} void rpdr2(Coord dx, Coord dy) {} void rpdri(Icoord dx, Icoord dy, Icoord dz) {} void rpdr2i(Icoord dx, Icoord dy) {} void rpdrs(Scoord dx, Scoord dy, Scoord dz) {} void rpdr2s(Scoord dx, Scoord dy) {} void rpmv(Coord dx, Coord dy, Coord dz) {} void rpmv2(Coord dx, Coord dy) {} void rpmvi(Icoord dx, Icoord dy, Icoord dz) {} void rpmv2i(Icoord dx, Icoord dy) {} void rpmvs(Scoord dx, Scoord dy, Scoord dz) {} void rpmv2s(Scoord dx, Scoord dy) {} void setdblights(unsigned long mask) {} void setmonitor(short montype) {} void setshade(Colorindex shade) {} void shaderange(Colorindex lowindex, Colorindex highindex, Screencoord z1, Screencoord z2) {} void spclos(void) {} void splf(long n, const Coord parray[][3], const Colorindex iarray[]) {} void splf2(long n, const Coord parray[][2], const Colorindex iarray[]) {} void splfi(long n, const Icoord parray[][3], const Colorindex iarray[]) {} void splf2i(long n, const Icoord parray[][2], const Colorindex iarray[]) {} void splfs(long n, const Scoord parray[][3], const Colorindex iarray[]) {} void splf2s(long n, const Scoord parray[][2], const Colorindex iarray[]) {} void xfpt(Coord x, Coord y, Coord z) {} void xfpti(Icoord x, Icoord y, Icoord z) {} void xfpts(Scoord x, Scoord y, Scoord z) {} void xfpt2(Coord x, Coord y) {} void xfpt2i(Icoord x, Icoord y) {} void xfpt2s(Scoord x, Scoord y) {} void xfpt4(Coord x, Coord y, Coord z, Coord w) {} void xfpt4i(Icoord x, Icoord y, Icoord z, Icoord w) {} void xfpt4s(Scoord x, Scoord y, Scoord z, Scoord w) {} void zbuffer(Boolean bool) {} void defpattern(short n, short size, const unsigned short mask[]) {} long getpattern(void) { return (long)0; } void setpattern(short index) {} void objinsert(Tag t) {} void objdelete(Tag tag1, Tag tag2) {} void objreplace(Tag t) {} void zclear(void) {} void curorigin(short n, short xorigin, short yorigin) {} void patchcurves(long ucurves, long vcurves) {} void dbtext(char str[8]) {} void backface(Boolean b) {} void cyclemap(short duration, short map, short nextmap) {} void minsize(long x, long y) {} void maxsize(long x, long y) {} void keepaspect(long x, long y) {} void prefsize(long x, long y) {} void stepunit(long xunit, long yunit) {} void fudge(long xfudge, long yfudge) {} void prefposition(long x1, long x2, long y1, long y2) {} void getport(String arg) {} void callfunc(__PFV_ fp, long nargs, ...) {} void getsize(long *x, long *y) {} void getorigin(long *x, long *y) {} void screenspace(void) {} void reshapeviewport(void) {} long winopen(String name) { return (long)0; } void winclose(long wid) {} void winset(long wid) {} long winget(void) { return (long)0; } void winpush(void) {} void winpop(void) {} long winattach(void) { return (long)0; } void winmove(long orgx, long orgy) {} void winposition(long x1, long x2, long y1, long y2) {} void wintitle(String name) {} void rects(Scoord x1, Scoord y1, Scoord x2, Scoord y2) {} void rectfs(Scoord x1, Scoord y1, Scoord x2, Scoord y2) {} void foreground(void) {} void getdev(long n, const Device devs[], short vals[]) {} Boolean ismex(void) { return (Boolean)0; } void rcrv(const Coord geom[4][4]) {} void rcrvn(long n, const Coord geom[][4]) {} void rpatch(const Matrix geomx, const Matrix geomy, const Matrix geomz, const Matrix geomw) {} long getothermonitor(void) { return (long)0; } void blanktime(long n) {} Boolean isqueued(Device arg) { return (Boolean)0; } void rot(float angle, char axis) {} void addtopup(long pup, String str, ...) {} long dopup(long pup) { return (long)0; } void freepup(long pup) {} long newpup(void) { return (long)0; } void fullscrn(void) {} void endfullscrn(void) {} long getshade(void) { return (long)0; } void winconstraints(void) {} void noport(void) {} void noborder(void) {} void imakebackground(void) {} void RGBrange(short rmin, short gmin, short bmin, short rmax, short gmax, short bmax, Screencoord zmin, Screencoord zmax) {} void cmode(void) {} void concave(Boolean b) {} void curstype(long typ) {} void drawmode(long mode) {} long getdrawmode(void) { return (long)0; } void gammaramp(const short r[256], const short g[256], const short b[256]) {} void shademodel(long mode) {} void overlay(long planes) {} void underlay(long planes) {} long getvideo(long reg) { return (long)0; } void setvideo(long reg, long value) {} long defpup(String str, ...) { return (long)0; } long getsm(void) { return (long)0; } long getbackface(void) { return (long)0; } long getdescender(void) { return (long)0; } long getmmode(void) { return (long)0; } void lmbind(short target, short indx) {} void lmdef(short deftype, short indx, short np, const float proparray[]) {} void mmode(short m) {} void normal(const Coord fa[3]) {} void bgnclosedline(void) {} void bgnline(void) {} void bgnpoint(void) {} void bgnpolygon(void) {} void bgntmesh(void) {} void blendfunction(long sfactor, long dfactor) {} void c3f(const float vp[3]) {} void c3i(const long vp[3]) {} void c3s(const short vp[3]) {} void c4f(const float vp[4]) {} void c4i(const long vp[4]) {} void c4s(const short vp[4]) {} void cpack(unsigned long abgr) {} void czclear(unsigned long cval, long zval) {} void endclosedline(void) {} void endline(void) {} void endpoint(void) {} void endpolygon(void) {} void endtmesh(void) {} void glcompat(long mode, long value) {} void lRGBrange(short rmin, short gmin, short bmin, short rmax, short gmax, short bmax, long zmin, long zmax) {} void lsetdepth(long zmin, long zmax) {} void lshaderange(Colorindex imin, Colorindex imax, long zmin, long zmax) {} long lrectread(Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2, unsigned long pixels[]) { return (long)0; } void lrectwrite(Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2, const unsigned long parray[]) {} void n3f(const float v[3]) {} void readsource(long mode) {} long rectread(Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2, Colorindex pixels[]) { return (long)0; } void rectwrite(Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2, const Colorindex parray[]) {} void rectzoom(float xfactor, float yfactor) {} void smoothline(long mode) {} void swaptmesh(void) {} void v2d(const double v[2]) {} void v2f(const float v[2]) {} void v2i(const long v[2]) {} void v2s(const short v[2]) {} void v3d(const double v[3]) {} void v3f(const float v[3]) {} void v3i(const long v[3]) {} void v3s(const short v[3]) {} void v4d(const double v[4]) {} void v4f(const float v[4]) {} void v4i(const long v[4]) {} void v4s(const short v[4]) {} void wmpack(unsigned long abgr) {} void zdraw(Boolean flag) {} void zfunction(long func) {} void zsource(long zsrc) {} void zwritemask(unsigned long mask) {} long windepth(long wid) { return (long)0; } void iconsize(long x, long y) {} void icontitle(String name) {} long swinopen(long wid) { return (long)0; } long dglopen(String svname, long gctype) { return (long)0; } void dglclose(long sid) {} void pntsmooth(unsigned long mode) {} void linesmooth(unsigned long mode) {} void subpixel(Boolean flag) {} void sbox(Coord x1, Coord y1, Coord x2, Coord y2) {} void sboxf(Coord x1, Coord y1, Coord x2, Coord y2) {} void sboxfi(Icoord x1, Icoord y1, Icoord x2, Icoord y2) {} void sboxi(Icoord x1, Icoord y1, Icoord x2, Icoord y2) {} void sboxs(Scoord x1, Scoord y1, Scoord x2, Scoord y2) {} void sboxfs(Scoord x1, Scoord y1, Scoord x2, Scoord y2) {} void bgnsurface(void) {} void endsurface(void) {} void bgntrim(void) {} void endtrim(void) {} void nurbssurface(long sknot_count, const double s_knot[], long tknot_count, const double t_knot[], long s_byte_size, long t_byte_size, const double ctlarray[], long s_order, long t_order, long typ) {} void nurbscurve(long knot_count, const double knot_list[], long byte_size, const double ctlarray[], long order, long typ) {} void pwlcurve(long cont, const double data_array[], long byte_size, long typ) {} void setnurbsproperty(long property, float value) {} void getnurbsproperty(long property, float *value) {} void lmcolor(long mode) {} void videocmd(long cmd) {} void logicop(long opcode) {} void colorf(float c) {} void setpup(long pup, long menuindex, unsigned long mode) {} long getgdesc(long inquiry) { return (long)0; } void frontface(Boolean b) {} long scrnselect(long gsnr) { return (long)0; } long getwscrn(void) { return (long)0; } long scrnattach(long gsnr) { return (long)0; } void pupmode(void) {} void endpupmode(void) {} long qcontrol(long cmd, long icnt, const short idata[], long ocnt, short odata[]) { return (long)0; } long qgetfd(void) { return (long)0; } void bgnqstrip(void) {} void endqstrip(void) {} void nmode(long mode) {} void t2f(const float v[2]) {} void t2d(const double v[2]) {} void t2i(const long v[2]) {} void t2s(const short v[2]) {} void sclear(unsigned long sval) {} void acbuf(long op, float value) {} void acsize(long planes) {} void clipplane(long index, long mode, const float params[]) {} void fogvertex(long mode, const float params[32]) {} void getscrbox(long *left, long *right, long *bottom, long *top) {} void scrbox(long arg) {} void stensize(long planes) {} void stencil(long enable, unsigned long ref, long func, unsigned long mask, long fail, long pass, long zpass) {} void swritemask(unsigned long mask) {} void pixmode(long mode, long value) {} void polymode(long mode) {} void afunction(long ref, long func) {} void tevbind(long target, long index) {} void texbind(long target, long index) {} void mswapbuffers(long fbuf) {} void polysmooth(long mode) {} void scrsubdivide(long mode, const float params[]) {} void tevdef(long index, long np, const float props[]) {} void texdef2d(long n, long nc, long width, long height, const unsigned long image[], long np, const float param[]) {} void texgen(long coord, long mode, const float params[]) {} void linewidthf(float n) {} void pntsize(short n) {} void pntsizef(float n) {} long readdisplay(Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2, unsigned long pixels[], unsigned long hints) { return (long)0; } void bgncurve(void) {} void endcurve(void) {} void pixmodef(long mode, float value) {} long GLXwinset(void *xDisplay, unsigned long xWindow) { return (long)0; } GLXconfig * GLXgetconfig(void *xDisplay, long xScreen, GLXconfig * template) { return (GLXconfig *)0; } long GLXlink(void *xDisplay, GLXconfig * config) { return (long)0; } long GLXunlink(void *xDisplay, unsigned long xWindow) { return (long)0; } void dither(long ditmode) {} void deflfont(short n, short nc, const Lfontchar chars[], long nr, const unsigned short raster[]) {} void lcharstr(long typ, Lstring str) {} long lstrwidth(long typ, Lstring str) { return (long)0; } void t3f(const float v[3]) {} void t3d(const double v[3]) {} void t3i(const long v[3]) {} void t3s(const short v[3]) {} void t4f(const float v[4]) {} void t4d(const double v[4]) {} void t4i(const long v[4]) {} void t4s(const short v[4]) {} void mssize(long samples, long zsize, long ssize) {} void mssample(long mode) {} void texdef3d(long n, long nc, long width, long height, long depth, const unsigned long image[], long np, const float param[]) {} void monobuffer(void) {} void stereobuffer(void) {} void leftbuffer(Boolean enable) {} void rightbuffer(Boolean enable) {} void zbsize(long planes) {} void blendcolor(float r, float g, float b, float a) {} void msalpha(long mode) {} void msmask(float mask, Boolean flag) {} void mspattern(long pattern) {} void multisample(Boolean enable) {} long getgconfig(long buffer) { return (long)0; } void hgram(unsigned long a, unsigned long b) {} void minmax(unsigned long a, unsigned long b) {} void pixeltransfer(long a, float b) {} Boolean getmultisample(void) { return (Boolean)0; } void tlutdef(long index, long nc, long len, const unsigned long table[], long np, const float props[]) {} void tlutbind(long target, long index) {} void subtexload(long target, long index, float l, float r, float b, float t, long nt, const unsigned long texels[], unsigned long flags) {} void convolve(long convop, long border, long xksize, long yksize, const float kernel[], float bias) {} void ildraw(unsigned long buffer) {} long ilbuffer(unsigned long buffers) { return (long)0; } void displacepolygon(float scalefactor) {} void RGBsize(unsigned long mode) {} void fbsubtexload(long src_x, long src_y, long target, long index, float l, float r, float b, float t, unsigned long flags) {} void readcomponent(long mode) {} void gethgram(unsigned long parray[16384]) {} void getminmax(float parray[8]) {} long istexloaded(long target, long id) { return (long)0; } void pixelmap(long map, long size, unsigned short parray[16384]) {}